Raymarching Toolkit for Unity

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  • Raymarching Toolkit is a Unity add-on to create raymarched scenes, without coding.

Raymarching Toolkit is designed to be as seamless as possible and let you explore the possibilities of this new technology in a playful way.

  • Blend, morph and fuse shapes together to create unusual objects
  • Make shapes carve holes and other operations
  • Bend, twist, repeat objects infinitely with no extra performance cost
  • Render algorithmic objects like fractals

Quick Look

About

Raymarching is a technique for rendering 3D objects without polygons, instead using math. Usually a lot of programming knowledge is needed to work with this technique.

Raymarching Toolkit is a set of Components for manipulating raymarched objects right inside the Unity Editor. When you add these to your scene, a shader is automatically generated in the background based on your scene’s hierarchy, and seamlessly rendered to your camera.

Add a Raymarched Object component, choose a shape and edit its parameters.

Add a Raymarched Blend component to join shapes together in interesting ways.

Add a Raymarched Modifier component to effectively bend space, and do things like mirroring and repeating.

Screenshots

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